package com.luoke.constant;

public class SubmoduleTypeConstant {

    public static final String USER_LOGIN = "login";
    public static final String USER_REGISTER = "register";
    public static final String USER_LOGOUT = "logout";
    public static final String GOODS = "goods";
    public static final String PETS = "pets";
    public static final String BAG = "bag";
    public static final String SHOP = "shop";
    public static final String MINI_GAME = "miniGame";
    public static final String SHOW_USER_ONLINE_NAME = "showUserOnlineName";


    public static final String SHOW_USER_WAIT_ONLINE_NAME = "getWaitOnlineUser";
    public static final String INITIATE_BATTLE_REQUEST = "InitiateBattleRequest";
    public static final String ACCEPT_BATTLE_INVITATION = "AcceptBattleInvitation";
    public static final String WAIT_FOR_USER = "waitForUser";
    public static final String SHOW_WAIT_FOR_USER = "showWaitForUser";
    public static final String MATCH_BATTLE = "matchBattle"; //匹配对战
    public static final String BATTLE_QUIT = "BATTLE_QUIT"; //发起对战邀请
    public static final String BUY = "buy";
    public static final String MAP = "map";
    public static final String PVE = "PVE";
    public static final String EXPERIENCE = "experience";

    //对局相关
    public static final String SHOW_USER_PET_INFO = "showPetInfo"; //展示玩家宠物列表
    public static final String SHOW_USER_ROUND = "showRound"; //展示玩家宠物列表
    public static final String OPPONENT_ROUND_COMPLETED = "opponentRoundCompleted"; //对手回合结束
    public static final String PET_CHOOSE = "petChoose"; //玩家选择宠物
    public static final String FIRST_HAND_RESPONSE = "firstHandResponse";//对于先手的响应
    public static final String SKILLS = "SKILLS";
}
